mobile gaming vs console gaming statistics
That's normally where the PC's fallen behind in the past, compared to consoles. (Liftoff) Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide. (Source: Variety) Mobile gaming has given everyone a chance to play. The worldwide PC gaming revenue stood at $37.4 billion. (MoPub) Some numbers we do know for PC are ~27M active LoL players, 11M active Dota2 players, ~10M active WoW subscriptions. Gaming Console Market Size, Share & Trends Analysis Report By Application, Regional Outlook, Competitive Strategies, And Segment Forecasts, 2019 To 2025. Mobile gaming brought in a whopping $93.2 billion and consoles $50.4 billion. The best-selling 4th Gen console in the U.S. is the PS4, with 115.4 million units currently sold. From 2019-2020, users increased their hours spent playing mobile games by 35% to 296 billion hours. Console games, on the other hand, are. With Mixer fully merged with Facebook Gaming, it's easy to see how these numbers could grow even more. Gaming Expected to be Worth More Than $100 billion by 2021 2. This is with a CAGR of 11.5% from 2020 onwards. 34% of those surveyed play exclusively on mobile. Mobile Gaming Statistics. In 2019, 63% of mobile gamers are female. First, let's have a quick look around: 2.5 billion people played video games in 2016. The Number of Mobile Gamers Increased by 46% in Q1 2020 5. Games from tablets and smartphones will generate a total of $36.9 billion in revenues or 37 percent of the total market which is expected to reach $99.6 billion this year, according to research. Subscribe to Global Stats by email. The mobile game industry is growing at a year-on-year rate of 25.5%. Since the launch of mobile apps in 2008, mobile games have quickly become popular. In 2019, this figure rose to 3%. This report is a 35-page pdf summary with some key highlights from . This graph shows the market share of desktop vs mobile vs tablet vs console worldwide based on over 5 billion monthly page views. The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. Snake > Calculus. The firm expects sales for the total worldwide gaming market to be $91.95 billion in 2015. A full 56% of combined Xbox users reported playing 4 to 12 hours straight in their longest gaming binge, compared to 54% of Playstation users and 47% of PC . Meanwhile, console gaming will grow +6.8% year on year to $45.2 billion, boasting over 729 million players. Tencent Is the Leading iPhone Gaming App Publisher 3. Compared to console and mobile games, it may look like PC gaming popularity is declining because the other two segments raked in more revenue in 2021. The UK game video market provided 47,620 full-time jobs in 2018. According to data analyst company Newzoo, mobile accounts for more than half of all game revenues generated via direct consumer spending. SuperData Research puts mobile revenues for 2015 at $25.3bn. Apart from presenting statistics about the console-PC argument, the study focuses on the entirety of the gaming industry, measuring gaming demographics, growth and sales. Xbox Series X specs are almost equivalent to a Ryzen 7 3700X desktop processor paired with Radeon RX 6800 or Nvidia RTX 3070. 5.2 Population Statistics vs Online Population Mobile gaming brought in an estimated nearly $80 billion in 2020 revenue, compared with PC making almost $37 billion, and consoles such as the Nintendo Switch, Sony's . Europe is next, with 668 million, and 17%, respectively. Desktop gaming is great, but it's not exactly convenient in today's world. Other monitors offer high refresh rates, like 144 hertz or even 240 hertz, which play games up to 144 or 240 frames-per-second for incredibly smooth gameplay. Revenue in the video games segment is projected to reach 5,317 million in 2021. "Yeah, I could spend thousands of dollars on a PC or $300 to $400 on a console.". PS5 vs. Xbox Series X: Price. A majority - 59% - play on both mobile and console or PC. In the mobile gaming industry, acquiring players, such as for a game launch, will depend largely on platform distribution.For mobile games, distribution is typically in the Apple App Store or Google Play Store, with other app stores like Amazon available as well. Since the two systems are very similar, this category would seem to be a tie at first glance. The. Whereas, handheld consoles have witnessed significant development in terms of next-generation computing capabilities that integrates advance technologies and provides HDD display quality. KEY MARKET INSIGHTS Listen to Audio Version The global Gaming Console Market size stood at USD 34.27 billion in 2019 and is projected to reach USD 51.15 billion by 2027, exhibiting a CAGR of 5.3% during the forecast period. 1. The total spend turned out to be 2.4x more than PC/MAC gaming and 2.9x more than that of home consoles. In 2018, the platform's market share (by hours watched) was only 1%. By the end of 2019, the global gaming market is estimated to be worth $152 billion, with 45% of that, $68.5 billion, coming directly from mobile . With a massive turnout of $77.2B in the just concluded year, there is no sign of slowing down in 2021. Answer (1 of 9): According to Steam, in 2019 there were 95mil registered Steam accounts. Offline Distribution Channel. Storage is a bit limited with 512GB, but you can expand it with the expansion card. Online gambling is the largest in Europe and The UK is its largest and most active market. The consoles are very closed mouthed about their numbers. Yes there are. With 57% of the market share, mobile gaming is the largest gaming platform. Almost 70% of Americans, or roughly 210 million people, play games on at least one type of mobile device. This is followed by Console gaming with $51.2 billion. Based on gaming platform, PC and TV gaming consoles accounted for the largest revenue share of 65% in Europe games market in 2016. What is important now is that the first generation of gamers has already grown up and has significant purchasing power. Innovation and technological proliferation in both software and hardware are key factors fueling the market growth. In 2022, smartphone games accounted for 45 percent of video gaming revenue worldwide, and as mobile penetration rates and smartphone usage continue to accelerate on a global scale, mobile games. (Wijman, 2020) . Engagement and revenues for console gaming are set to grow due to COVID-19 restrictions, but the pandemic is also . Making up 42% of the $110b global gaming industry, mobile is the most lucrative and fastest growing gaming platform, exceeding both PC and Console revenue for the first time ever . Limit on Graphics/FPS, since no hardware can be upgraded other than storage which is quite a disadvantage if you wanted to enjoy 4K 60FPS /1080p 60FPS; which is quite hard to push through the hardware running on consoles. Mobile gaming segment is the fastest growing segment, likely to expand at a CAGR of 9.6% over the forecast period i.e.2016-2024. For 2020, men play 5.17 hours straight on average, while women play 4.02 hours. and according to Newzoo (A game market analysis company) there were 2.7bil gamers in 2019, with the gaming market being split in such a way ; M. PC games are cheaper than console games, and apparently 44% of all online games played are puzzle/board/game show/trivia/card games. 2021 saw the social media giant blow past the 1 billion gaming hour mark in Q1. On an annualized basis, global video game console revenues are to hit $51 billion in 2020 and reach past $60 billion in the next two years. Easy availability and access to games on the Internet and the growing . Despite supply chain issues, gamers are slightly . We respect your privacy and will never share your email address with any third party. Besides that, we also saw franchises like Call of Duty and Mario Kart tour . Backward compatibility on certain games and also platforms. Revenue will increase up to 6.11 million by 2025. Mobile phones, which serve as the primary online connection for billions of people world-wide, can be cheap or free with a usage plan unlike dedicated gaming consoles such as Sony's . App Annie 's the State of Mobile Gaming 2021 report shows that mobile games are levelling up: 36% of all mobile app downloads in 2020 were games - out of 218 billion downloads in total, that equates to 80 billion downloads. Now it is time to present the world of gaming trends! Your email address. 13. We are in process of revamping Gaming Console Market with respect to COVID-19 Impact. Conversion rates for in-app purchases grew by around 7.7% in the same period. The global gaming console market is expected to witness high growth over the forecast period. In contrast, 48% and 37% of men play on PC and console at least once a month, respectively, compared to 35% and 23% of women. In comparison, PC has generated US$35.9 billion while consoles have generated US$49.2 billion. For 2021, it has been projected that mobile gaming will account for 52% global gaming market share, and the PC market share will drop to 20%. For reference, PC gaming only makes up 24% of the market share. 125M active steam accounts. The 3 billion global video game consumers are segmented into over 400 individual categories. Moon Active Is the Leading Gaming Publisher in the Google Play Store 4. Mobile gaming at that time, and even now in many instances, is considered a different niche: A separate genre of gaming, which is no direct replacement for "traditional" console and PC gaming. Sony's PlayStation 4 sold 8.6 million units in 2020 and two million in 2021, but Playstation 5 sold . The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. The PS4 currently hold a large portion of the total gaming console market, which is astounding considering it had quite some competition over the years. (Hybridan) Mobile games reached a 60% market share in gaming consumer spending in 2019. 70% of video gamers are aged 18 or higher. (Plinq) The release of the new Xbox and PlayStation consoles follow years of change in the market. However, with the rise of mobile gaming, particularly in the past three years, the need for a separate gadget for gaming has been seemingly eliminated. What didn't hold up well was Nintendo's home console follow-up to the Wii, the Wii U. All game segments saw an increase in engagement and revenues as a result of the COVID-19 measures, but mobile gaming saw the biggest increase. The report entertainment software association mentioned that 63% of the gamers in the United States made their purchase their decision based on the quality of graphics. PC gaming is still more . Interestingly, the PlayStation 5 has failed to break into the top 5 most popular . "Even though China is by many metrics the biggest gaming market in the world, some outdated and downright wrong notions . Dethroning the PC as a dominant gaming platform was unimaginable a few years ago, but here we are. Consoles got 1.38. The gaming consoles benefitted with their ability to support 4K content. 20 Mobile Gaming Statistics That Will Blow You Away | Mobile Gaming Industry Stats: 1. In fact, in North America alone, mobile gaming is worth $25.2 billion. In total, mobile games will generate revenues of $77.2 billion in 2020, growing 13.3% from 2019. (Source: Statista) In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. 52% of active gamers play on PC, compared with 90% on mobile and 41% on console. However, when playing consecutively for 10-15 hours, women play longer by 2.03%, and for playing over 15 hours straight, female gamers play more by 4.2% (Limelight, 2020). Finally, and for some most importantly, mobile smartphones and tablets are making far better use of VR and AR than their video game counterparts. Here are some interesting statistics about mobile gamers. Console and PC Gamers Binge the Longest. The growth may be attributed to introduction of new and advanced audio visual devices. There are more than 2.7 billion gamers worldwide today. Press Releases; FAQ; About; Feedback; Statcounter Global Stats . The percentage of console gamers who also game on mobile games has been increasing over the past few years, but decreased between 2016 and 2017, from 66% from 62%. The mobile game industry is one of the highest performing industries globally in 2020. Apart from these, mobile gaming has some other obvious benefits over PC gaming: Portable Economical Accessible According to Unity Technologies, the 75th percentile 30-day user retention improved by 7.1% from 2016 to 2020. If we consider the full picture of mobile vs PC vs console statistics, then we must also mention that the consoles segment came in second with $ 51.2 billion. In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. The Xbox Series X is a capable console that features an 8-core Zen 2-based AMD processor with AMD's RDNA 2 architecture-powered GPU, providing 52 compute units. Nintendo was clearly the king of the handheld console market. The mobile games market is massive, with revenue from mobile games in the United States totaling $2 billion in September, per Sensor Tower data. So, the Xbox Series X graphics prowess is impressive enough . According to video games industry stats for 2022, mobile gaming has become the largest sector of the gaming industry, followed by console gaming and then PC gaming. Global mobile phone gaming statistics show that on average, using a 0-4 scale, time spent playing games on mobile is at 1.89, while PC gaming is just behind at 1.82. In North America, consoles will still dominate: Newzoo forecasts $24.05 billion in total games revenue . Experts predict that in 2022, the global gambling market will reach a revenue of $565.4 billion. Therefore, discussing the PC gamer vs. console gamer war is moot since mobile gamers have already won based on . The total break down of the market in 2019 has console games accounting for 32% of. The global gaming market size was worth 202.64 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 10.2% from 2022 to 2030. On the other hand, the Xbox S sold three million units in 2020 and nearly nine million in 2021. The main reason is, of course, that mobile VR is. That's just counting the hardcore crowd. Another very interesting piece . There are even plenty of ways to play your favorite video game-themed slot with games such as Aliens, Tomb Raider and Hitman. 52% of gamers play on their personal computers. It's worth a whopping US$90.7 billion in 2021. Notably, the order of platform popularity is mobile, followed by PC and console, irrespective of gender. In 2021, 1.39% of Brits played games on their mobile phones. With more archaic predecessors like Snake and Tetris on phones, the gameplay of today's games is a far . "There are no game consoles in China". Mobile Gaming vs PC Gaming: Latest Tendencies in Game Industry Development October 10, 2018 The video gaming trend is accelerating its pace leaving behind movies and television. There are a few reasons why mobile will enjoy more growth than both PC and console gaming: The console can tackle 1440p gaming at 60fps or 120fps, but not 4K. The 45 and older bracket jumped by 17% compared to 2019, while the 25-44 age group posted a 13% increase in total. Both the PlayStation 5 and the Xbox Series X cost $500 apiece. It's a good low-cost alternative to the Series X, bringing much of the same experience to the table, albeit with some limits. While mobile phones were feared to be a portable console killer, the Nintendo 3DS sold well when it released in 2011 (75.94 million units) and was Nintendo's saving grace for its generation. Cloud . Mobile Gaming I, personally am not a big fan of mobile gaming. The prediction is that browser-based games will continue to lose market share in 2019 and over the next few years. Mobile gaming gender statistics show that 4.5% of women who play mobile games pay for the in-app game content, compared to 3.3% of men. Mobile will enjoy more growth than both PC and console gaming for a few reasons. All age groups reported growth in terms of the total number of mobile gamers. 7 billion mobile players worldwide. (Statista) More than 50% of mobile gamers are older than 34. Even subtracting for bots and allowing overlap that kicks the ass of consoles. Sony PlayStation 4 is still the leading gaming console, trailed by the Xbox One and the Nintendo Switch. 85% of the video gaming industry revenue comes from free-to-play games. (Mediakix) The average age of a mobile gamer is 36. An Attractive Disconnect It's clear there is significant buzz around the new consoles, but here's another perspective that highlights their allure to consumers. Acquiring Players for Mobile Gaming Online. Asia leads the regional breakdowns of the available data, contributing 1.42 billion gaming customers, and 53% of the mobile marketplace. Overall, there will be 179.6 million monthly gamers in the US this yearthis means that more than half of the US population will identify as a digital gamer by the end of 2022. Mobile Gamer Demographics By 2023, there will be 3. And, the online gambling market, in general, will be worth $127.3 billion by 2027. Last year, PC gaming accounted for 23% of market revenue, while mobile gaming accounted for 46%. In its October 2013 report, Gartner had mobile revenues at $22bn in 2015, against over $50bn for console games. Originally posted on April 19, 2018. Why non-internet companies are buying into adtech. The mobile phone and PC ranked higher than the consoles. (Newzoo) 55% of mobile gamers are female, 45% are male. 90% of those play games on their smartphones. Advertisement. In 2015 nearly $91.5 billion was spent on video games and gaming products around the globe, with the United States accounting for nearly a quarter of that ($22 billion). Gender-wise, the male gamer as expected plays longer than his counterpart. This shows that platform popularity tapers closely to the overall shape and size of the gaming market. Seventy-seven percent of respondents over the age of 18 identified as male compared with 23% who identified as female, and 65% of the hardcore gamers were ages 18 to 45. Menu. Microsoft, Sony and Nintendo are investing more heavily in software, subscriptions and content. Mobile is taking over. As the Newzoo market report asserts, the global games earnings will climb to $137.9 billion in 2018 and reach $180 billion in 2021. 60% of American adults prefer to play on their smartphones. Lots and lots. Request Sample . 12% increase in the number of players. As a result, marketing is tailored to drive potential buyers to the stores or sites . (Liftoff) Some 50% of all mobile users open at least one gaming app during the week. There have been 100mil PS4's sold, and around 50mil Xbox One. The gaming sector has witnessed high evolution from Snake games on Nokia phones to sophisticated 3D and augmented reality gaming. Driven by its 1.3 billion players, PC gaming will grow +4.4% year on year to $36.9 billion in 2020, according to Newzoo. 4. Southeast Asia Gaming (PC, Console, Mobile) Market 2020-2025 - ResearchAndMarkets.com August 03, 2020 04:36 AM Eastern Daylight Time. Check out some more . Mobile gaming has. According to Newzoo, 2019 will see mobile gaming generating more revenue than all other types of gaming - console, PC, etc - combined. In the same year, global movie box office revenue brought in only $38.3 billion.. Gaming these days is just as popular as pet ownershiptwo-thirds of American households include at least . 21% are "action" games (sports, racing, RPG, FPS), and 16% are. Mobile Gaming Leaving Behind Computers and Consoles In 2019, mobile gaming outpaced all forms of gaming - whether the competition was with consoles or PC/MAC gaming. > PS5 vs. Xbox Series X graphics prowess is impressive enough percentile 30-day user retention improved by 7.1 % 2020. 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